"Wh" Question Blast Off Game
"Wh" Question Blast Off Game helps individuals ask questions and learn social skills. This game can be played by individuals with ADHD, Autism, and learning disabilities. Players answer "Wh" questions, they launch their space rockets into space to reach the moon. The goal of the game is to get all 10 rockets off first.
100 Hoops Basketball Counting Game
The 100 Hoops Basketball Counting Game is an educational game designed for use by children with cognitive or learning disabilities or eye-hand coordination disabilities. This game teaches numbers in both English and Spanish; counting from one to one hundred; skip counting by twos, fives, and tens; counting backwards;
goal setting; and physical coordination and skills. The game features rally sounds and a cheering crowd for encouragement and enables the user to select a counting mode and language
120 Pronoun Fill-In Fun
120 Pronoun Fill-In Fun helps students learn the proper use of subjective, objective, possessive, and reflexive pronouns. This product can be used by individuals with ADHD, ADD, Autism, and learning disabilities. Players read the cards and then choose the pronouns that match the illustrations. As an option, players can use the Pronoun Cue Cards to help them select the correct pronouns.
A Math app: Multiplication Simplified - HD
A Math app: Multiplication Simplified - HD is intended for children with learning disabilities or Dyscalculia. Designed to simplify mathematical lessons and to progress according to the student pace; also, it has an interactive game meant to develop the user capabilities to solve arithmetical problems mentally.
Abstract Categories is a game for children with disabilities who have trouble with communication that teaches abstract thinking and sorting by category. Children learn that although items may be different they still have a common base. A child may be able to name concrete categories such as animals, shapes or colors. However abstract categories such as things that are noisy, things you find at birthday parties or things that have bristles are equally important for understanding the world around
Action Words is an application for for children with learning or intellectual disabilities. This application includes over 100 action words using real photographs to increase their early vocabulary and improve their writing skills. Users can select which category of action words they want to work on (emotions, movements, etc) and, within a category, turn action words “on” or “off” so they can monitor how many new words are presented in each round. When the user selects which category he or she w
Addition Facts within 10: Swat the Sum
Addition Facts within 10: Swat the Sum is an educational game for children with learning disabilities to play.
All About Apples Learning Pack
This All About Apples Learning Pack is a pack of learning tools with more than 20 apple themed activities designed for teachers of children with Autism to implement into their curriculum, encourage math skills, teamwork, memory, and sorting activities. It includes over 35 pages and 20+ different apple-themed activities. There’s also information on apple snack and drink ideas, plus a link to over 30 extra apple activities. The apple activities in this pack include sudoku, copywork, apply lifecycl
Allowance Game--A Consumer Math Game
A board game that is meant to be played by children (3rd grade and higher)who have Autism or cognitive impairment, so that they may practice math skills while learning responsible money management skills, as players practice earning, spending, and saving money. This is an open-ended game with several options or ways to play depending on the amount of time available to play. Some options for play include: the player who earns $20 first wins, or the first one around the board wins.
DO IT YOURSELF
PURPOSE: To teach braille letter recognition to pre-readers. The activity uses a container with six compartments to represent a braille cell (a muffin tin or a plastic box divided into three rows of two compartments each).Children arrange objects starting with the corresponding letter in the compartment(s) to match the pattern of the braille letter. The number of items used corresponds to the number of dots that form the letter. For example, one plastic apple might represent the l
Armadillo Army (Models D-03400-00 & D-03400-Ed)
Armadillo Army is an educational game program and visual training activity designed for use by children who are blind or have low vision. This educational maze game helps students who are visually impaired practice necessary skills such as lateral eye movements, vertical eye movements, searching skills, timing skills, visual discrimination skills, peripheral detection skills, eccentric viewing skills, and eye-hand coordination. The arcade-style game has bright, large graphics for players with lo
Ask And Answer Wh Bingo
Ask And Answer Wh Bingo, a modified version of the traditional bingo game, is specifically designed to help students increase their comprehension and verbal expression of "Wh" question skills - who, what, when, where, and why. Children of all ages (over the age of 3) can join in on the fun, 2 to 6 players at a time. Ask And Answer Wh Bingo comes with: 18 laminated, full-color bingo boards (printed front and back), 144 "Wh" calling cards, 200 bingo chips (in assorted colors), and a plastic storag
ASL Animal Bingo- Birds and Ocean
ASL Animal Bingo- Birds and Ocean is an educational bingo game designed for the deaf and those learning American Sign Language (ASL) in English or Spanish. This set can be used in learning centers, ASL Clubs, Sign Language classes, or with small groups of friends to teach signs and vocabulary for birds and ocean animals. The bingo set includes three language categories (American Sign Language, English, and Spanish) plus one category of pictures of each animal. These Bingo cards can be used for E
Auditory Memory Cards For Short Stories
With the Auditory Memory Cards children can listen to short stories like "Aunt Pat's Hat," "Hannah's Bananas," or "Ollie the Octopus"—and then answer questions about each plot. One side shows the picture and story title, and the other side has the story and three questions for children to answer. These 51 illustrated cards provide a basic approach to improving students' auditory memory skills. The cards are helpful to developing children or those with cognitive disabilities who require extra mem
Blunders Board Game
Blunders™ is a board game designed for children ages 5 and up who would benefit from learning polite behavior in an informal setting by identifying rude behavior from polite behavior, while learning appropriate responses to situations and scenarios. In this game the Blunder children, like real children, know that good manners will also help them make more friends, do better in school and develop self-confidence. Players of this manner-building board game join the Blunder family on their quest to
Body Keyboarding is an educational game designed to teach the computer keyboard layout to children cognitive or physical disabilities. It also helps students develop skills in hopping, jumping, spatial awareness, form constancy, auditory and visual memory, directionality, laterality, and discrimination. Players engage in a variety of gross-motor activities using a large color-coded floor mat and four sets of activity cards. All activities can be modified to meet a wide range of ability levels an
Button Sensory Bottle
The Button Sensory Bottle is a homemade sensory bottle used for fine and gross motor play, as well as education, for children to develop these skills through sensory integration. This homemade sensory bottle is made of an empty water bottle with a clear bottle of hair gel and multi-colored buttons.
Click And Create Articulation Board Games Software (Model N59-9)
Click and Create Articulation Board Games Software, model N59-9, is speech remediation game software designed for use by speech therapists to create board games for children with speech disabilities. The program contains thousands of words and pictures that represent all articulation sounds, and can be used to create personalized games that motivate students to practice. The user can add words to the master list and code them by sound, position, and number of syllables for use on game boards. Bo
Clothes Pin Words
Clothes Pin Words is a do it yourself activity in which teachers or parents allow their child to learn how to create simple words. For example, teachers or parents will write "dog" on a name tag and give the child clothes pins with the 27 letters of the alphabet written on them. The child will then spell the words on the nametags with the clothes pins. This activity is good for cognitive function as well.
Coin Math is an application designed for children of 4-8 years old with cognitive disabilities or Dyscalculia. It is a game to engage children with math while simultaneously teach them how to count money and calculate currency.
Communicate Junior Game
The Communicate Junior Game is a game for individuals with autism or learning disabilities to help practice important social skills while enriching communication and language. Players earn tokens by answering lower to higher level questions about 12 important social skills. All players receive an invitation to a party, respond to questions about everyday social situations, and earn "party food" as they get ready for the party. The game focuses on teaching these skills.
Computer Fingers is an educational game program designed for use by children who are deaf or hard of hearing. The games enhance vocabulary and teach fingerspelling and phonics skills. In the Computer Game, players first explore the keyboard to see the relationship between upper and lower case letters, the manual alphabet, and cued letters, then choose a word to spell from three sets of 10 words each. Words come to life as they are spelled. In the Matchup Game, players match letters to handshapes
Converstation Board Game
ConverStation is an educational game system designed to teach conversation to adults, teens, and children with communication disabilities. This game incorporates effective topics into questions cards, with players taking turns engaging each other in conversation and learning the skills of turn-taking and personal communication. The game includes 240 question cards divided into four question categories: Wh- Questions; “If I...”; “Tell about...”, and; “How do you....” The question cards are sub-di
Cue That Word!
Cue That Word! is a cued speech auditory-visual sign language training program designed for use by individuals who are deaf or hard of hearing. Beginning cuers learn to cue and cue-read, using all hand shapes and locations with over 200 colorfully-illustrated simple words. Cues can be viewed in speed-adjustable animation or in real-time video. The user can choose whether to practice words grouped by vowels or subjects, and whether to play in "learn" or "game" mode. In the Cue-Reading Game, playe
DIY Adapted Connect Four
Adapted Connect Four is an adapted version of Connect Four designed for visually impaired students to have a chance to practice matching, tactile discrimination, directionalty, spatial orientation, and counting skills while enjoying a recreational activity with peers. Each player tries to line up four chips in a row (horizontally, vertically, or diagonally). Social skills, including turn-taking and interacting with peers, are also a natural part of the game, and an important part of the Expande
DIY Multi-Sensory Color Wheel Game
The Multi-Sensory Color Wheel Game can be used to teach kids with limited vision colors. The game includes a spin board with different colors as well as clothespins that correlate with the board. The colors can be identified in many ways through color, print, braille and a tactile element. Each clothespin must match the color, print, braille, and tactile object also used on the color wheel. The object of the game is to match up the clothespin with all on the colors on the board and the get rid o
DIY PVC Stimulation Beads
PVC Stimulation Beads is an activity that is designed for sensory play. This product is intended to be used by children with autism spectrum disorder and sensory processing disorder.
Double Dice Set: A Die Inside of a Die - Set of Eight
Double Dice Set: A Die Inside of a Die - Set of Eight is a set of eight clear plastic dice designed for use by students ages 7 and up with special needs in a classroom setting to practice math skills by adding, subtracting, multiplying, and dividing the numbers rolled. Each dice has a smaller die inside of it.
Duplo Consonant Blend Activity
The Duplo Consonant Blend Activity is a do it yourself activity with Duplos, the larger versions of LEGOs, designed for children with language learning and speech disabilities to do. Teaches the child words with common blends.
Early Visual Skills
Early Visual Skills is a reproducible worksheet booklet designed for young learners (K-1) learners working of improving their visual skills. Areas addressed include figure ground skills, visual discrimination, same/different, position in space, part to whole, size sequencing and directionality. Fine motor skill development is also addressed through the continued practice of coloring, drawing, cutting and pasting. The booklets contain 48 images that include instructions in graphic form requiring
Entire World Of R Say And Sequence Playing Card System
The Entire World of R Say and Sequence Playing Card System is an educational game designed for use by children age four and up through adults with communication or speech disabilities. This system is a multi-use articulation remediation tool for the /r/ phoneme. This set contains six cards decks of 27 paired cards for each different vocalic /r/—AR, AIR, EAR, ER, IRE, and OR. Each card deck is uniformly organized with nine (9) words each for initial, medial and final word positions. Three of the
Fine Motor Olympics (New Revised Edition)
The Fine Motor Olympics (New Revised Edition) provide a structured program to address students' difficulties with fine motor skills. Organized by the components of hand function, these activities facilitate daily motor skill "training." When used in conjunction with the Fine Motor Olympics Manual the occupational therapist may provide inclusive and consultative services-training teachers, staff, parents, and volunteers to provide fine motor support services and track student performance.
Fine Motor Paper Clip Math
Fine Motor Paper Clip Math is an educational activity designed to help preschoolers with learning color matching and color recognition. It is meant to fill a busy bag or to do with children as a calm down activity, for indoor playtime, and hands-on learning. This activity works on fine motor skills like thumb opposition, and improves dexterity.
First Color Words
First Color Words is educational game software designed for use by children who are deaf or hard of hearing. It includes five game programs designed to teach ten basic colors and how to read and spell their names. One game program, the Rainbow Game, teaches the colors using American Sign Language, cued speech, fingerspelling, or speech. Live video is used for signing, cueing, and fingerspelling. The other four game programs (the Butterfly Game, the Cat Puzzle Game, the Star Game, and the Zebra G
Fit Brains Trainer
Fit Brains Trainer is an application designed by neuroscientists and brain fitness experts intended for youth and adults to improve several functions of the brain. It has over 60 engaging games and over 300 brain challenges that are offered on the web or on a mobile device. It has a comprehensive approach that stimulates six key brain areas and 27+ sub-areas including Memory, Problem Solving, Concentration, Speed of Thinking, Language, and Visual-Spatial Recognition. It uses a personalized path
Five W's Game Level A
Five W's Game Level A is reading game designed to test children's reading comprehension. This product is designed for children with learning disabilities who read at a grade 2-6 level. Players read "newspaper articles" from the Bovine City Daily News, then answer who, what, when, where, and why. This game includes an introduction to basic 5 W's concepts (Who, What, When, Where, and Why) and 30-50 word reading passages.
Getting To Know You: Facial Expression Cards
Getting To Know You: Facial Expression Cards are cards designed for individuals with low vision.Getting To Know You: Facial Expression Cards come as part of a kit, however, they ae also sold individually. Getting To Know You: Facial Expression Cards help individuals with low vision gain social skills ability awareness.
Getting To Know You: Go Fish Cards
Getting To Know You: Go Fish Cards are designed for individuals with low vision. Getting To Know You: Go Fish Cards come as part of a kit, however they are also sold individually. Getting To Know You: Go Fish Cards help individuals with low vision improve their social skills and more.
Getting To Know You: Guidebook, Large Print with CD-ROM
Getting To Know You: Guidebook, Large Print with CD-ROM is designed for individuals with low vision. This is large print verison of the instruction guide.
Goldfish Measurement Math Game
The Goldfish Measurement Math Game is a game designed for children or students with learning disabilities to practice early math skills. This game is played with two or more children or students.
Gonge Blow Lotto
Blow Lotto is designed for children to develop breathing control and lip muscles. Players take turns at blowing the ball from one hole to another, which requires control of the direction and speed of the ball. Nine holes show different pictures, which are also featured on the players' lotto cards. The first player to covers all the pictures is the winner. Set includes plastic frame, ball, game board with track on both sides, four lotto boards with animal pictures on both sides, storage box and 3
Guess How I Feel? Game
The Guess How I Feel? Game is an interactive game, designed for children (including users who are on the autism spectrum and users with speech and language delays) to provide social skills training, to help them understand feelings and reactions to different situations. Also to show them how to recognize and describe what they see in other people's expressions. Players take turns sharing and guessing each others reactions to 50 situations vividly pictured on cards. Examples include dropping an i
Guidelines And Games For Teaching Efficient Braille Reading
Guidelines and Games for Teaching Efficient Braille Reading, by Sally S. Mangold and Myrna R. Olson, is a manual for teaching braille designed for use by teachers of individuals who are blind or have low vision. It presents a general reading program adapted to the needs of braille readers, based on research in the areas of rapid reading and precision teaching. Educational braille games are included. This 116-page paperback was originally published in 1981. ISBN: 0-89128-105-3.
Happy Geese is a modified game program designed for use by parents or teachers working with children with autism and cognitive or learning disabilities. This iPad application (or app) includes two classic board games - The Game of the Goose and Snakes & Ladders - and is designed to help children learn each game one step at a time. Happy Geese features 24 game chips with cute figures of people and animals and seven different dice with colors, shapes, letters and numbers. The app is intended t
Hey, What's the Big Idea: Main Idea and Detail Game Download
Hey, What's the Big Idea: Main Idea and Detail Game Download is a game designed for children with learning disabilities. It helps improve language skills, word recall, and categorizing abilities. Students learn about and apply the concepts of main ideas and details which is fundamental in reading and writing. Once a topic card has been chosen from one of three skill levels, players have two minutes to list as many details as possible. Students can try to beat their own scores or they can compete
I Can Cue 2
I Can Cue 2 is a visual sign language training software program designed for use by individuals who are deaf or hard of hearing. This CD-ROM contains two programs that teach intermediate cueing techniques and build skills in reading cues. Each program features a speed-adjustable animated cuer and sequenced lessons for learning and self-testing. Cue Those Phrases! has lessons that focus on consonant blends and clusters, liaisons, taps, and flicks, emphasizing everyday, common phrases. Users can c
I Can Spell!
I Can Spell! is a vocabulary enhancement program and educational game software designed for use by children who are deaf or hard of hearing. This CD-ROM includes Word Scrambler and Word Speller game programs to help players build skills in spelling and vocabulary with over 475 words and pictures. Players can use the spelling lists provided or make a customized list using the included spelling editor. For persons who use Cued Speech, cues are available for each picture, and can be added for new w
Keyboarding Without Tears
The Keyboarding Without Tears is a product that builds touch typing fluency and speed, builds general computer readiness, and digital citizenship skills that can be used by students who have learning disabilities. It includes game based activities and needs 5-10 minutes a day or 30 minutes a week. This program includes integrated words per minute (WPM) games and accuracy Spot Checks and needs minimal teacher instruction time. It is web based so it can be accessed anywhere.
Lauri Actions Language Cards
This set is great to help kids or those on the Autism spectrum develop an understanding of action verbs in addition to increasing their vocabulary. They also retain information on appropriate activities.
Lauri Mind Your Manners Language Cards
By illustrating both proper and improper behavior, this set of 40 colorful cards teaches children proper manners and behavior with a combination of visual cues and verbal explanations. Each card depicts an everyday situation, showing polite or thoughtful behavior on one side and rude or inconsiderate behavior on the other. Topics addressed include table manners, sharing, responsibility, phone etiquette, helping out, sportsmanship, classroom behavior, kindness, self-control, and more. An instruct
Lauri Opposites Cards
This Opposites Cards set includes 20 opposite pairs for 10 different common antonyms, such as full/empty, dirty/clean, on/off, to help kids and/or those with special needs, such as those on the Autism spectrum, develop an understanding of opposite words. Each antonym is shown in two contexts to help players recognize opposites in different situations.
Leaps And Bounds - Switch Access
Leaps and Bounds - Switch Access is a switch-adapted pre-reading tutorial program designed for use by children with cerebral palsy or fine motor, neurological, or upper extremity disabilities. Combining the most switch friendly activities from the Leaps and Bounds series (see separate entries), this program provides scanning and step switch accessability as well as mouse and keyboard access. This program uses bright and colorful characters to stimulate the imagination of young learners and encou
Learn with Rufus: Feelings and Emotions
Learn with Rufus: Feelings and Emotions is an app for children with autism spectrum disorder. The ability to identify facial expressions and emotions is important for interpersonal interactions and provides a basis for communications between two or more people. A young child may find such responses difficult and confusing at times. As they grow, children learn to associate certain facial expressions with given emotions that allow them to decipher how another person is feeling. Children will lear
Learning Resources Emotion Cubes
The Learning Resources Emotion Cubes are cubes that help children learn to recognize emotions. This product is designed to be used by children who have autism spectrum disorder. It helps children learn to recognize and discuss different emotions. There are four different cubes, two with photographs and two with emotion words. The cubes shows real life photographs of different children to help recognize different emotions in a variety of faces.
Let's Name Things Fun Deck
Let's Name Things Fun Deck challenges students to name items that belong to a specific category based on attributes and functions. These cards encourage creativity and improve vocabulary and help children increase categorizing skills. This product can be used by individuals with ADHD, and learning disabilities.
Literacy Cube (Model 4067C)
The Literacy Cube, model 4067C, is an educational aid designed for use by individuals with cognitive or communication disabilities. Used like dice, whatever image lands on top is the subject of the discussion. It can be used to improve vocabulary, letter recognition, sound recognition, and literacy skills. This large cube has six clear plastic pockets hold pictures, words, or letters (not included). The pockets can also store extra pictures. DIMENSIONS: 4.5 inches square.
Look Who's Listening
Look Who's Listening! is a board game that is ten auditory games in one for individuals with learning or cognitive disabilities to practice their listening skills. The players choose one (or more) of the following ten auditory skill card decks:
MagneTalk Feelings is a multi-use magnetic game to help young ones or those with issues perceiving moods talk about their emotions.For one activity, place one of six "feelings scenes" in the center of the board. Have a child choose a "feelings" magnetic tile that goes with the picture, and have him/her talk about the scene. For an added lesson, have the child pick a tile that shows how he/she would feel in this situation. As a third activity, match the feelings tile with the children's faces on
Magnetic Big Wall Words, 1st 100 Words, Level 1
Magnetic Big Wall Words, 1st 100 Words, Level 1 are magnetic puzzle pieces designed for two students with limited fine motor skills to exercise their finger dexterity to build words. The magnets give the activity a bit of added resistance. Students build as many words as they can, and then read them to their station partner. Sight words, often also called high-frequency sight words, are commonly used words that young children are encouraged to memorize as a whole by sight. Students aim to recogn
Main Idea - Sentences
Main Idea - Sentences is an application for children grades 2-5 or ages 9 -11, who can read the words or decode, but have trouble understanding what they read. It is designed to help them grasp the main idea of sentences. Children younger than the targeted age group can benefit from skill development. The purpose of Main Idea - Sentences is to make sure the user knows what a sentence is about, and what it does and does not tell them. This skill must be firmly established before a child can deter
Marvelous Mouth CD
Marvelous Mouth CD: Songames for Speech Development is a CD meant to help children ages 2-9 with autism, learning disabilities, or speech issues. It has 21 activity based song games designed by a speech therapist and features different instruments and voices. It includes a 55 page companion book that includes a how to use section, song lyrics, and a model for how to use all types of music to promote therapeutic change.
Match Pix is educational game software designed for use by children who are deaf or hard of hearing. This program contains six games that teach children to read over 150 words important for beginning readers. Words are organized in fourteen player-selectable word groups such as animals, numbers, and colors, each with 10 or more words. Three games (Matchup, Tic Tac Toe, and Bingo) match pictures to printed words, while three other games present words by American Sign Language signs, fingerspellin
Milbat Memory Game
The Milbat Memory Game is a perception game designed for use by children with cognitive or neurological disabilities. Made of wood and Plexiglas, the game requires players to draw metal balls through the maze with a magnet to place the balls in the holes according to the pattern on the included cards. OPTIONS: Hand strap for the magnet.
The Minimal Pairs is designed for use by individuals with developmental communication difficulties and with phonological difficulties. The app can also be used by those with dysphasia, dyslexia or dysgraphia; teachers of adult literacy; or therapists working with children who have language and literacy needs. The app can be set up by parents, teachers, and speech pathologists and can be used in both listening and practicing for speaking modes, using phrase completion tasks.
Monkey's Uncle Reading Game
DO IT YOURSELF ENTRY" ----- PURPOSE: To assist individuals with low vision or blindness in learning to read Braille. A version of "Old Maid," the cards, created on index cards, have animals' names written on them in Braille and print. One card has a fuzzy-textured red or other brigh color circle on it and is the "Monkey's Uncle." All of the cards are dealt face down among at least three players. Players remove and set aside any pairs in their hands. The player to the left of the dealer draws a c
Nessy Reading & Spelling
Nessy Reading & Spelling is an internet based reading and spelling program that is designed for children ages 5-14 with learning disabilities such as dyslexia. It features over 100 independent learning lessons that are based on the Orton-Gillingham approach to reading and spelling. Lessons emphasize phonemic awareness, phonics, blending, sight words, fluency, spelling, vocabulary, and comprehension. It includes over 300 animated strategies, over 1000 worksheets, and strategies for learning.
Parts Of A Whole Puzzle (Model 962)
The Parts of a Whole Puzzle, model 962, is an educational game and eye-hand coordination and perceptual training activity designed for use by children with upper extremity disabilities. This geometric shape maze has large knobbed pieces, each representing half of a geometric shape (a circle or a square). The child slides one half of a shape through the maze to match up with the other half. Messages can be pre-recorded so that when the child makes a correct match, the child is rewarded with a sto
Party Pups is a game used to improve the user's reading and writing skills. This game can be played by individuals with ADHD, ADD, and learning disabilities. To play, users choose a game board that has their favorite type of dog on it (poodle, bulldog, corgi, etc.) Then players take turns choosing preposition cards, identifying the preposition on the cards, and using them in sentences. Players spin the electronic spinner and collect doggie treats which they place on their game boards. The player
Pass the Word - Learn To Spell
Pass the Word - Learn To Spell is a spelling game designed for children ages 5-9 with learning disabilities such as dyslexia. In the game the child tries to make a word as fast as possible and then passes on the word to the next player. Words range from 3-6 letters. It is also possible to make custom words that are outside of the game specifically from school spelling lists or words the child misses while reading.
Paws Signs Stories
Paws Signs Stories is an American Sign Language (ASL) training program designed for use by children who are deaf or hard of hearing. It consists of a computer software CD-ROM with five stories and 15 educational games (three for each story). The stories are designed to teach early ASL skills, including visual discrimination, facial expression, sign location, and signs accompanied by movement (classifiers). The stories use repetition, patterned language, and predictable structure to encourage ear
Penguin Race 2
The Penguin Race 2 is designed for users as a testing or teaching aid to determine cognition of cause and effect. Penguins go up ladder and slide all the way back down. Features include: music while the penguins climb up, colorful penguins, on/off switch controller, easy to assemble, and made of durable plastic.
Phonics Quiz Interactive Game Show
Phonics Quiz Interactive Game Show is a computer game for children who have learning disabilities or cognitive disabilities. The game features more than 200 level-appropriate questions in 12 key categories from beginning and ending sounds to blends and digraphs. It can be played individually or in groups or teams. The game features am animated host and sound effects that tell the student contestants if they have the right answer. The user can add added challenge with a optional timer.
Picture Symbol Lotto Game
The Picture Symbol Lotto Game is a perceptual training activity designed for use by children with cognitive disabilities. Each game includes four sturdy lotto boards and thirty-six matching cards. The game strengthens symbol recognition, matching, and color-coding skills. It can be played by 1 to 4 players.
Play Attention is a biofeedback-based cognitive and behavioral training program designed for use by children with cognitive or learning disabilities affecting attention, concentration, or focus. The system includes a sensor-lined helmet that is worn by the child. The sensors monitor the child's attentive state and cognitive process, which is fed into a small interface system that attaches to a computer (not included). Users complete a series of video game-like exercises that are controlled by th
Positive Pragmatic Game Boards
The Positive Pragmatic Game Boards allow students to practice their social communication skills. With each set, choose from 10 game boards targeting specific pragmatic skills:
Quick Pick Counting (Model 1-03574-00)
Quick Pick Counting, model 1-03574-00, is a tactile educational game designed for use by children who are blind or have low vision or cognitive disabilities. This game teaches children to count to 12 with raised-line symbols and to read braille numbers. There are 50 one-sided game cards and two direction cards in the set. The student counts the tactile symbols and then reads the correct braille number. The raised-line symbols are embossed only; the number answers are in large print and braille.
Reading Board Games for Orton Gillingham Digital Download
Reading Board Games for Orton Gillingham Digital Download is a set of games for children who have learning disabilities, such as dyslexia. This PDF, Digital download offers seven reproducible board games that cover the six syllable types, closed, open, silent e, r-combination, consonant le, and vowel combination. It also offers syllabication instruction and a game that reviews syllabication. The games can be used with any phonics based reading program or any Orton-Gillingham based instruction.
Reading Intro by Oz Phonics
Reading Intro by Oz Phonics is an App for apple products designed to aid children with learning and cognitive disabilities and Dyslexia. It is built as a game and divided in three steps: Oz Phonics 1 - Phonemic Awareness and Letter Sounds, Oz Phonics 2 - CVC, CCVC words, consonant blends, sentences, Oz Phonics 3 - Consonant Blends, CVCC Words, Digraphs, Spelling for the student self assimilation. The app can be used by parents who want to teach their children to read, school age children who ar
Rhyming Bus: sounds for spelling + reading
The Rhyming Bus is an app designed for use by individuals needing practice or assistance with rhyming to help build reading skills and speech development. The app, designed by a speech therapist, works by having users board the rhyming bus, 6 characters wait at the bus stop, but only those with a word that rhymes with the word the bus displays can get on. Users can drag the characters onto the bus, and when there are 4 rhyming words on the bus before it drives off.
Rings and Sticks Game
The Rings and Sticks Game is a game to help children learn visual perception. It is designed for children who have visual perception disorder or other learning disabilities. This product helps students develop spatial reasoning and design copying skills. This product encourages hand eye coordination and develops spacial reasoning and design copying skills. The user can copy the drawings on top of the cards or next to the cards for added challenge.
Roll-a-Rhyme is a rhyming game for students with learning disabilities to play to learn sounds of words.
Say and Do Vocab Bingo
Say and Do Vocab Bingo his bingo set focuses on building vocabulary skills in a fun way. This game can be played by children ages 5 and up with ADHD, Autism spectrum disorder, and learning disabilities. This product has eight different themes: Transportation, Clothing, Around the Home, Food, Occupations, Animals, Colors, Shapes, Numbers, and Holiday and Seasonal.
School Health Brand Concentration Critters Kit
School Health Brand Concentration Critters Kit is a product designed to improve focus for individuals with ADHD, Autism, Low fine motor skills, and low gross motor skills. The stretchy lizards can be stretched, twisted, twirled, wiggled, and wrapped around fingers providing movement and sensory input to help focus. It can also be used for social interactions.
Sequencing Events in Stories Fun Deck
Sequencing Events in Stories Fun Deck is designed to help children put events in a story in the correct order, targeting reading comprehension, reasoning, and writing skills.
Sign It! is a sign language training game designed for use by individuals with hearing disabilities. Designed for one to six players, the game teaches sign languages and includes a board, a die, cards, and a copy of "Signing Illustrated" by Mickey Flodin.
Sneaky, Snacky Squirrel Game
Sneaky, Snacky Squirrel Game is designed for 2-4 children who are working on improving fine motor control, hand strength, matching and sorting, and decision making skills. Players take turns using the Squirrel Squeezers to pick up and place the correct color acorn into the corresponding hole in their log. First to fill their log wins. Spinner tells you which color acorn to pick but it also has spaces marked, "pick an acorn," "steal an acorn," "lose an acorn," so there is some beginning strategy
Social Skill Builder I & Ii
Social Skill Builder I and II are board games designed for use by children and adults with autism or cognitive disabilities. These two board games teach social, interpersonal, safety, and problem-solving skills. Game I is designed primarily for children ages 6 to 13. It utilizes GO DO cards to help children practice initiating social interactions, greetings, and conversation skills. The WHAT IF cards help children learn problem-solving techniques for common situations, and the MIRROR cards help
Sort This Out Pack
The Sort Out This Pack is an educational game designed for pre-school and early primary school students to use in the classroom and at home to target relevant vocabulary and concepts in a fun and motivating way, and to teach children skills required for categorization. The game comes trains which each have two carriages bearing a different category, with 8 boxes to load. The users needs to identify which category each item belongs to. The user can create their own content or use Widgit symbols t
SoundSmart is a cognitive skills tutorial program and auditory training activity designed to improve listening skills, following directions, phonemic awareness, working memory, mental processing speed, and impulse control. It is a set of 11 entertaining, multi-level talking Bingo games organized in three modules. (1) Attention Coach - (Beginner, Intermediate, Advanced). In this module, spoken instructions become increasingly complex as the player progresses through a series of alphabet games. Th
Spell Well is a spelling tutorial program designed for use by children who are deaf or hard of hearing. This CD-ROM has 20 colorful game boards, each focusing on vocabulary covering different topics, such as School, Home, Food, Ocean, and the Environment. There are over 2,500 ASL (American Sign Language) sign and graphic vocabulary prompts. When the player spells enough words to reach the end of a game, the screen comes alive with animation.
Spin and Spell
Spin and Spell is a do it yourself game to play with people with cognitive disabilities to encourage them to improve their reading skills and expand their vocabulary. This game can be played with 2, 3, 4, and 5 letters. Players spin the nuts to create words, and can add or take away the nuts to increase or decrease difficulty. When players think they have spelled all words, they can take the letters out and mix around the order. The more nuts used, the more advanced the game.
Stories2Learn is an app designed for children with autism spectrum disorder. This app lets parents or educators personalize stories using photos, text, and audio messages. This app comes preloaded with 12 social narratives that can be used to teach social skills in the areas of reciprocal play, non-verbal communication, play ground and school rules, and taking turns.
Stretch & Match Geoboard Set
The Stretch & Match Geoboard Set is a sturdy activity board, recommended for children ages four and up with Autism, for helping students develop fine motor skills, learn basic geometry and shapes, gain problem solving skills, and more.
Summer Pack is a computer online learning program designed for students who have learning disabilities. This is product that groups three Nessy programs together. It offerers a three month subscription to Nessy Reading and Spelling, Writing Beach, and Nessy Numbers.
DO IT YOURSELF
PURPOSE: To teach supermarket recognition and mobility to students who are blind or who have low vision. Following foundational lessons in store layout and product identification, students should be familiarized with the primary parts of a specific local store, as well as locations related to those parts. The focus should then be on specific sections with the understanding that most products found within a section are related to each other. When these concepts are in place, the ga
Taking "No" For An Answer and Other Skills Children Need: 50 Games to Teach Family Skills
Termite Torpedo (Models D-03470-00 & D-03470-Ed)
Termite Torpedo is an educational game program and visual training activity designed for use by individuals who are blind or have low vision. In this arcade-style game, termites are eating their way through Woodville, and the player must clear the playing field of termites. Once the termites have been cleared away, a whole new force appears to take over where the last ones left off. The player must clear all twelve levels of termites to save the city. This game gives students with low vision pra
The Entire World of Attributes
The Entire World of Attributes is a product that helps kids learn different attributes and categories and how to use them.This product can be used by individuals with ADHD, autism, and cognitive or learning disabilities. This product has four copies of four cue cards (eight double-sided cards, sixteen total) and two laminated games that can be written on with dry erase markers. Organizational cue cards helps students classify challenging attribute and categorization concepts.
The Entire World of Categories
The Entire World of Categories teaches about categories, into strategies used when discussing and thinking about attributes, relationships between category members and how to apply the strategies to new learning situations. This product can be used by individuals with ADHD, Autism, and learning disabilities.
The Entire World of R Game Boards
The Entire World of R Game Boards targets one of the the eight phonological variations of /r/ and word position (initial-medial-final-carry over). This product can be used by individuals with ADHD, and learning disabilities.
The Question Challenge Card Game
The Question Challenge Card Game is an expressive and receptive language card game that targets social skills and reasoning. This game helps children with cognitive or learning disabilities or autism learn to understand sarcasm, state opinions, questioning skills, plus much more. This game allows students to practice these skills necessary for effective communication and problem solving.
Thumball™: Who Are You?
Thumball™: Who Are You? is a soccer ball that is both educational and entertaining, designed to help those individuals with autism, emotional, and communication disabilities and students learning English as a second language by promoting appropriate social skills, developmental and emotional intelligence. Printed on each panel of a Thumball™ is a word, graphic, photo or logo relating to a specific subject. Players toss it and in their hands read what is written on the panel beneath their thumb,
Topic Talk Conversation Card Game
Toss 'n Go
Toss 'N Go is an educational game desighed for use by children with neurological, upper extremity, fine motor, learning, or eye-hand coordination disabilities. This multipurpose physical and cognitive game assists children in learning different methods of fastening in a normal developmental sequence; offers training in letter, number, color, and shape recognition; and reinforces fine- and gross-motor skills. The child catches the foam-filled die, undoes the fastening device (zipper, buttons, buc
Verbs Photo Fish Magnetic Game
Verbs Photo Fish Magnetic Game teaches kids verbs improving their reading and writing skills. This game can be played by individuals with ADHD and learning disabilities, grades pre K-6. To play, the student drops the fishing line into the fish pond and the student pulls up a fish with an action word. This game includes hard plastic tackle box, instructions, and game ideas. This game is played by fishing and then picking up the verbs to help learn basic action words.
Webber Photo Cards-Verbs, 2nd Edition
Webber Photo Cards-Verbs, 2nd Edition helps children expand their vocabulary and increase language development. It is designed to be used by children with learning disabilities, autism spectrum disorder, and cognitive disabilities. It includes 62 photo card pairs that depict children and adults doing a wide range of actions such as eating, hugging, and swimming. This product includes a storage tin.
Webber Photo Phonology
Webber Photo Phonology teaches children different words to help improve reading and writing skills. The Photo Phonology Minimal Pair cards feature photos of children, grown-ups, cows, pigs, chickens, and other assorted items. The cards are color-coded and numbered for easy sorting. Set includes ten decks focusing on these phonological processes:
Weber Articulation Cards
Weber Articulation Cards are colorful pronunciation cards that come in pairs. Sets or individual packs can be purchased with emphasis on B, D, F, G, J, K, L, M, P, R, S, T, V, Z, CH, SH,
L Blend, R Blend or S Blend articulations, as well as Animal Artic packs. Each deck has its own tin box.
Whale Sand & Water Table Play Component
The Whale Sand & Water Table is an educational game to be set on a playground as it features measurements at the ends of the table for children 2 to 12 years old to learn and explore. Features four bowls for sand or water. The equipment can accommodate several children. It is durable and weather-resistant.
What Do You Say, What Do You Do, At Home?
What Do You Say... What Do You Do... At Home? is an imaginative, interactive board game for teaching and reinforcing important home social skills that students need. This game is designed for developing learners, or those who have cognitive/emotional/behavioral disabilities. Students move around the house answering social skills questions. For each correct answer, the student collects a token. The student with the most tokens at the end of the game wins.
What Do You Say, What Do You Do, In The Community Board Game
What Do You Say...What Do You Do... In the Community? is an interactive, open-ended game that builds social and decision-making skills appropriate for a variety of situations. This game can be helpful to those on the Autism spectrum, or those who may have a hard time understanding social and behavioral cues.
Who Do-What Where
Who Do-What Where is a writing and reading skills training program designed for use by children who are deaf or hard of hearing. The program includes eight educational games with progressive activities to help children learn basic sentence parts and sentence structure, leading to success in building and analyzing simple sentences. COMPATIBILITY: For use on Apple Macintosh and IBM or compatible computers. SYSTEM REQUIREMENTS: For Macintosh computers, System 7 through 9 or OS X is required; for IB
Writer's Block is a game that helps creativity for individuals with autism, ADHD, or a variety of diagnoses. The player reaches in and grab a card to spark creativity early in the writing or oral storytelling process. This game features 86 double-sided prompt cards color-coded by subject (language, math, science, social studies) with real-life photographs on front and writing prompts on reverse.